There are TV episodes that feel important while you are watching them. Then there are episodes that...
Liz Stone
Liz Stone is a game design student from Surrey who lives somewhere between a caffeine buzz and a side quest. She writes about everything gaming, geeky, and techy with the energy of someone who’s just discovered a rare loot drop. When she’s not buried in Unreal Engine or obsessing over pixel-perfect UI, Liz is usually arguing about which console generation peaked (hint: she’s right).Expect a mix of sharp humour, honest opinions, and the kind of chaotic curiosity only a gamer can bring. Whether it’s breaking down game mechanics, roasting broken releases, or deep-diving into the future of tech, Liz is here for it, controller in one hand, coffee in the other.
If you have spent more than five minutes in either Chivalry 2 or Mordhau, you already know...
There comes a point in every Bannerlord campaign where you stop thinking like a wandering mercenary and...
Heroism in House of the Dragon is a complicated thing. Westeros is not exactly a healthy place...
Archery in Kingdom Come: Deliverance II feels less like becoming Robin Hood and more like being handed...
There is something oddly comforting about watching Vikings completely ignore logic when it feels dramatic enough. This...
There is a very specific feeling in Baldur’s Gate 3 when a weapon description suddenly becomes suspiciously...
Sekiro Is Trying to Rewire Your Brain The first few hours of Sekiro: Shadows Die Twice feel...
There is something weirdly comforting about House Stark. Maybe it is the snow. Maybe it is the...
There are two kinds of Witcher 3 players. The first rushes through the main story wearing whatever...
