Rob Roy has a persuasive argument for giving period dramas more time to breathe: sometimes you need...
Liz Stone
Liz Stone is a game design student from Surrey who lives somewhere between a caffeine buzz and a side quest. She writes about everything gaming, geeky, and techy with the energy of someone who’s just discovered a rare loot drop. When she’s not buried in Unreal Engine or obsessing over pixel-perfect UI, Liz is usually arguing about which console generation peaked (hint: she’s right).Expect a mix of sharp humour, honest opinions, and the kind of chaotic curiosity only a gamer can bring. Whether it’s breaking down game mechanics, roasting broken releases, or deep-diving into the future of tech, Liz is here for it, controller in one hand, coffee in the other.
Skyrim’s Daedric artifacts have a convincing sales pitch: extraordinary power, distinctive designs and only occasionally a deeply...
A companion with an alarming nickname and a large axe is a promising start in Mount &...
Shōgun makes a room full of people sitting politely feel more dangerous than most television battles. Someone...
Kill Bill asks you to accept a world where a handmade sword can inspire religious levels of...
An Age of Empires IV match changes character once the easy gold disappears. Suddenly, that expensive army...
Crusader Kings 3 makes declaring war dangerously easy. A neighbour looks vulnerable, your councillor produces a claim,...
Kratos has spent much of his life proving that almost any problem can be made worse with...
Edward Kenway spends a remarkable amount of Assassin’s Creed IV: Black Flag soaking wet, covered in gunpowder...
The most convincing thing about Dungeons & Dragons: Honor Among Thieves is how often its heroes make...
