There is a particular kind of frustration in Mount & Blade II: Bannerlord that hits harder than...
Liz Stone
Liz Stone is a game design student from Surrey who lives somewhere between a caffeine buzz and a side quest. She writes about everything gaming, geeky, and techy with the energy of someone who’s just discovered a rare loot drop. When she’s not buried in Unreal Engine or obsessing over pixel-perfect UI, Liz is usually arguing about which console generation peaked (hint: she’s right).Expect a mix of sharp humour, honest opinions, and the kind of chaotic curiosity only a gamer can bring. Whether it’s breaking down game mechanics, roasting broken releases, or deep-diving into the future of tech, Liz is here for it, controller in one hand, coffee in the other.
There is a version of ancient history most of us grew up with. Marble statues, heroic speeches,...
If you have spent enough time in Elden Ring, you will know the pattern. Someone finds the...
The Witcher 3: Wild Hunt has a habit of lulling you into confidence. You cut through bandits,...
Power in House of the Dragon is rarely straightforward. It is not just about dragons, although having...
There is something oddly satisfying about ignoring centuries of feudal tradition and deciding that you, personally, will...
There is a version of the Wars of the Roses where kings shout, armies clash, and crowns...
There is a certain honesty to playing a Barbarian in Baldur’s Gate 3. No elaborate spell rotations,...
There is a moment in Sekiro: Shadows Die Twice where you realise dodging is not going to...
There is a version of Black Sails that lives entirely in chaos and rum. Then there is...
