If you have ever been flattened by a man spinning with a polearm or deleted by a maul you never saw coming, welcome to Chivalry 2. The game still thrives in 2026 because it rewards timing, positioning, and a healthy disregard for personal safety. Weapon choice matters more than people like to admit, especially after balance patches quietly reshuffle what dominates public matches.
This is a practical ranking, not a vibes based tier list. The order reflects real performance in public matches, Team Objective, and Frontline. Duels matter, but Chivalry is chaos by design, and weapons that survive chaos rise to the top.
All rankings apply to the current 2026 balance state of Chivalry 2.
10. Greatsword
The Greatsword looks heroic and feels powerful, but in 2026 it struggles to justify itself.
• High stamina drain
• Slow recovery on missed swings
• Outperformed by faster, more flexible weapons
It still hits hard and has reach, but it demands perfect spacing in a game that rarely allows it. Stylish, yes. Reliable, no.
9. War Axe
Once feared, now merely respectable.
• Solid damage profile
• Decent cleave potential
• Awkward speed for its reach
It sits in an uncomfortable middle ground. Slower than it should be, shorter than you want. Playable, but rarely optimal.
8. Executioner Axe
Still capable of farming kills in packed fights, but it no longer dominates.
• Strong horizontal swings
• Good against clustered enemies
• Predictable attack patterns
In experienced lobbies, players read it easily. Great for pub chaos, weaker against disciplined opponents.
7. One Handed Builds
This spot belongs to several weapons rather than one.
• Falchion
• Morning Star
• Short Sword
In the right hands, these are dangerous. Fast, stamina efficient, and annoying to fight. Their weakness is reach. One mistake and you are inside someone else’s ideal range.
6. Spear
Annoying, effective, and deeply polarising.
• Exceptional reach
• Excellent objective control
• Strong defensive presence
It dominates lanes and choke points but collapses when surrounded. Strong in teams, awkward solo.
5. Longsword
The thinking player’s weapon.
• Excellent balance of speed and damage
• Strong stab pressure
• Smooth counter and riposte flow
It never feels broken, but it always feels fair. That fairness is exactly why good players keep winning with it.
4. Polehammer
Quietly one of the strongest weapons in the game.
• Heavy armour damage
• Long overhead reach
• Excellent team fight pressure
It deletes knights and punishes bad positioning. Slower recovery keeps it from the top three, but not by much.
3. Messer
The Messer refuses to leave the conversation.
• Long reach with deceptive speed
• Strong drag potential
• Consistent damage output
It performs well in every mode and every skill bracket. If you lose with a Messer, that is on you.
2. Dane Axe
Still borderline unfair.
• High damage with fast windup
• Strong cleave in group fights
• Throwing capability adds utility
It forgives mistakes and rewards aggression. For most players, this is the easiest way to perform above your mechanical skill level.
1. Maul
The top spot stays brutal.
• Extreme damage potential
• Massive stamina pressure on hit
• Psychological dominance in fights
It is unforgiving, slow, and punishing to misuse. But in skilled hands, nothing ends fights faster. When the Maul connects, arguments stop.
Best Weapons by Player Type
New players
• Dane Axe
• Longsword
Aggressive frag hunters
• Messer
• Maul
Objective focused players
• Polehammer
• Spear
High skill duelists
• Longsword
• One handed builds
Final Verdict
The 2026 meta rewards consistency over theatrics. Heavy hitters still rule, but only when paired with stamina control and positioning. The Maul remains king, the Dane Axe remains a menace, and the Longsword quietly keeps winning fights without drawing attention to itself.
Pick strong tools, learn their limits, and accept that sometimes a thrown axe will end your run before it begins. That is Chivalry.emy’s rhythm, and use terrain and movement to your advantage. Mastery matters more than raw stats.
