There’s something deeply satisfying about being a ghost in Skyrim. No shouting, no heavy armour clanking like...
Liz Stone
Liz Stone is a game design student from Surrey who lives somewhere between a caffeine buzz and a side quest. She writes about everything gaming, geeky, and techy with the energy of someone who’s just discovered a rare loot drop. When she’s not buried in Unreal Engine or obsessing over pixel-perfect UI, Liz is usually arguing about which console generation peaked (hint: she’s right).Expect a mix of sharp humour, honest opinions, and the kind of chaotic curiosity only a gamer can bring. Whether it’s breaking down game mechanics, roasting broken releases, or deep-diving into the future of tech, Liz is here for it, controller in one hand, coffee in the other.
Bran Stark’s journey from a curious Winterfell boy to the Three-Eyed Raven is one of the strangest...
Let’s be honest: strength builds might smash things, but Dexterity builds dance. In Elden Ring, dex weapons...
Workshops in Mount & Blade II: Bannerlord are the closest thing the game has to passive income,...
When you think pirates, you probably imagine treasure maps, rum-soaked songs, and maybe Johnny Depp staggering around...
Baldur’s Gate 3 is the kind of game where saying the wrong thing to a squirrel can...
Nioh 2 is not shy about punishing players who stumble into endgame unprepared. If you only have...
Magic on television is rarely subtle. Fireballs, curses, time-bending spells, sorcerers light up the screen in ways...
The Palantíri are not your average crystal balls. These ancient seeing-stones are some of the most mysterious...
Elden Ring is not a forgiving game. You will die. A lot. But FromSoftware, in a rare...
