Sekiro: Shadows Die Twice does not reward patience in the usual sense. It rewards nerve. The game...
Liz Stone
Liz Stone is a game design student from Surrey who lives somewhere between a caffeine buzz and a side quest. She writes about everything gaming, geeky, and techy with the energy of someone who’s just discovered a rare loot drop. When she’s not buried in Unreal Engine or obsessing over pixel-perfect UI, Liz is usually arguing about which console generation peaked (hint: she’s right).Expect a mix of sharp humour, honest opinions, and the kind of chaotic curiosity only a gamer can bring. Whether it’s breaking down game mechanics, roasting broken releases, or deep-diving into the future of tech, Liz is here for it, controller in one hand, coffee in the other.
When Starz announced Spartacus: House of Ashur, most people assumed it was either a bold reinvention or...
If you thought Season 2 pushed things far enough, Season 3 is lining up to test where...
Cleopatra’s arrival in Rome feels deliberately unsettling. She is not introduced as a romantic ideal or a...
Crusader Kings has always been a bit unhinged, in the best way. One minute you are managing...
Torrent is not just a horse. He is your escape plan, your damage multiplier, and sometimes the...
Few relationships in historical fiction feel as tense, layered, and oddly believable as the one between Arthur...
Holding a kingdom in Bannerlord feels a bit like balancing a stack of plates while someone keeps...
The Pendragon Cycle is built on the idea that history does not arrive neatly explained. It arrives...
Kingdom Come has always worn its homework proudly. Mud on boots, dented helmets, bad decisions made in...
