
Baldur’s Gate 3 is full of hidden treasures, rare weapons, and powerful artefacts that can reshape your entire playthrough. Some are buried behind difficult fights or obscure dialogue paths. Others reward curiosity, stealth, or moral compromise. The legendary items listed here offer unique effects, powerful boosts, and serious tactical options.
This guide focuses on the best legendary and unique items you can acquire across the game’s three acts, without giving away unnecessary story spoilers.
Act 1
The Blood of Lathander
Weapon type: Mace
This radiant mace not only deals impressive damage to undead and fiends but also has healing properties and can blind enemies. It’s locked behind a long and puzzle-heavy side quest in the Rosymorn Monastery, requiring keen observation and the right keystones.
Gloves of Power
Item type: Gloves
Dropped early by a goblin boss, these gloves grant a bonus to attack rolls and apply the Bane debuff. While they lose usefulness later in the game, they’re ideal for early-game melee characters.
Shattered Flail
Weapon type: Flail
Found during the Adamantine Forge quest, this weapon heals the user with each kill and causes confusion on hit. It’s easy to miss if you don’t explore the deeper parts of the Underdark.
Act 2
Selûne’s Spear of Night
Weapon type: Spear
Tied to Shadowheart’s personal questline, this spear is especially useful against shadow enemies. It provides bonus radiant damage and lets you cast Moonbeam. The item also has lore significance for followers of Selûne.
Darkfire Shortbow
Weapon type: Bow
A great pick for rogues and rangers. Found in the Gauntlet of Shar, this bow deals additional fire damage and has a chance to cause fear. It’s one of the few ranged weapons that can apply control effects.
Shield of Devotion
Item type: Shield
This shield allows the user to cast Cure Wounds once per long rest and offers a solid boost to AC. Excellent for clerics or paladins pushing deep into enemy lines.
Act 3
Helldusk Armour
Item type: Heavy Armour
One of the most powerful armour sets in the game. It grants resistance to fire, immunity to forced movement, and the ability to cast Fly once per long rest. Its unique passive also causes attackers to take fire damage when they hit you in melee.
Orphic Hammer
Weapon type: Maul
This hammer is crucial to an important decision near the end of the game. It deals devastating psychic damage and is among the strongest two-handed weapons available. Obtaining it requires navigating difficult political and moral choices.
Duellist’s Prerogative
Weapon type: Rapier
This weapon thrives in one-on-one situations, giving the wielder extra attacks when isolated in combat. It’s ideal for high-Dexterity builds or characters who rely on finesse weapons. Found in Lower City content tied to side missions and duelling events.
Cloak of Displacement
Item type: Cloak
This cloak grants disadvantage to enemies attacking you unless you take damage, which resets its effect for the turn. It makes rogues and rangers significantly harder to hit and pairs well with high-initiative playstyles.
Honorable Mentions
- Gontr Mael – A legendary bow that fires lightning-infused arrows and grants Guiding Bolt.
- Nyrulna – A returning item from previous games, this trident has returning throws and thunder damage.
- Silver Sword of the Astral Plane – Githyanki weapon with brutal psychic capabilities. Best used by Lae’zel or a Strength-based main character.
The Seven Swords takeaway
Legendary items in Baldur’s Gate 3 aren’t just stat upgrades. Many are tightly woven into character arcs and faction decisions. Missing them can be easy, especially if you rush through dialogue or skip exploration. Keep an eye out, and don’t be afraid to follow up side quests that seem minor. You might end up wielding one of the game’s deadliest artefacts by the time the credits roll.
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