If Bannerlord had a loading screen tip that mattered, it would say this: you are always either making money or quietly going broke. In 2026, that is still true. Updates have smoothed some exploits, AI economies behave a little better, and smithing is no longer quite as silly as it once was. The good news is that there are still plenty of reliable ways to build wealth quickly if you understand how the systems talk to each other.
This guide focuses on fast, repeatable income that works in both early and mid game for Mount & Blade II: Bannerlord.
Early Game Money That Actually Works

Looting Battles Without Ruining Your Reputation
Bandits are still your first bank. The trick is picking the right fights and knowing when to sell.
Focus points:
- Hunt looters and mountain bandits near towns with low security
- Fight with prisoners in mind, not just loot
- Sell gear in wealthy towns, not border villages
- Ransom prisoners early instead of keeping them
Sea Raiders are still excellent once you can handle them. Their gear sells well, especially helmets and shields. Do not hoard loot. Denars now beat theoretical value later.
Tournaments Are Still Free Money
Tournaments remain one of the cleanest early income sources, especially in 2026 where prize pools scale more consistently with town prosperity.
Focus points:
- Bet the maximum when confident with weapon types
- Travel tournament circuits between rich cities
- Sell prizes immediately unless they fit your build
- Use companions as backup fighters when possible
Some rewards are worth 10k plus. That is real early momentum.
Trading Without Spreadsheet Burnout
Manual Trading That Respects Your Time
Trading is calmer now. Prices stabilise faster, but margins still exist if you keep it simple.
Focus points:
- Buy grain, fish, and butter in villages, sell in cities under siege
- Move hardwood and iron into weapon producing towns
- Watch war zones for supply shortages
- Avoid luxury goods early, capital locks you in
You do not need perfect routes. You just need to move shortages into demand faster than the AI caravans.
Caravans in 2026: Better, Not Perfect
Caravans are less suicidal than they used to be, but still not immortal.
Focus points:
- Use companions with high Trade and Scouting
- Start caravans during peace, not active wars
- Expect slow but steady profit, not miracles
- Replace lost caravans quickly, momentum matters
Think of caravans as background income that pays wages while you fight.
Workshops That Do Not Bleed You Dry
Choosing the Right Workshop
Workshops are far more sensitive to town prosperity and raw material access than most guides admit.
Focus points:
- Match workshops to local village production
- Breweries near grain villages remain the safest bet
- Smithies perform well in iron rich regions
- Avoid oversaturated workshop types in one city
If a workshop earns under 200 denars daily after a week, sell it. Do not emotionally commit.
Smithing in 2026: Strong, But Smarter
The Real Way to Make Smithing Pay
Smithing is still profitable, but the days of infinite javelin money are gone. Now it rewards planning.
Focus points:
- Focus on two handed swords and polearms
- Unlock parts through volume, not perfection
- Smelt looted weapons for materials
- Sell crafted weapons in rich cities
High tier crafted weapons can still sell for tens of thousands. The difference now is time investment. Smithing is a business, not a button.
Mercenary Contracts and War Profits
Fighting for a Paycheque
Mercenary work is one of the most overlooked money streams in Bannerlord.
Focus points:
- Join wars where your faction is winning
- Farm enemy nobles for ransom
- Sell captured gear immediately
- Leave contracts once peace is signed
This is mobile income. You get paid for doing what you were already going to do.
Prisoners Are Liquid Assets
Never ignore prisoners. Especially noble ones.
Focus points:
- Ransom nobles quickly for fast cash
- Sell bandits at taverns, not villages
- Invest in prisoner management perks early
Prisoners are weightless money if you handle them properly.
Mid Game Passive Income That Scales
Fiefs and Taxes Without the Headache
Owning land is where money stabilises.
Focus points:
- Improve villages before upgrading castles
- Secure food supply first
- Garrison smart, not heavy
- Prioritise security and loyalty
A stable town pays more long term than a flashy fortress.
Common Money Mistakes to Avoid in 2026
- Overrecruiting early troops
- Holding loot too long
- Building workshops in low prosperity towns
- Starting caravans during major wars
- Ignoring daily wage totals
Most money problems come from slow leaks, not big losses.
Takeaway
Making money fast in Bannerlord is less about exploits and more about rhythm. Fight, sell, reinvest, repeat. The systems reward players who move, adapt, and cut losses quickly. In 2026, the economy is steadier, smarter, and a bit less forgiving of laziness. That is not a bad thing. It just means good decisions matter more.
If you are broke, it is usually fixable within an hour of focused play. If you are rich, it is because you stopped treating denars as abstract numbers and started treating them like oxygen.
