Elden Ring is filled with towering bosses that gate progress or define key moments in the main...
Liz Stone
Liz Stone is a game design student from Surrey who lives somewhere between a caffeine buzz and a side quest. She writes about everything gaming, geeky, and techy with the energy of someone who’s just discovered a rare loot drop. When she’s not buried in Unreal Engine or obsessing over pixel-perfect UI, Liz is usually arguing about which console generation peaked (hint: she’s right).Expect a mix of sharp humour, honest opinions, and the kind of chaotic curiosity only a gamer can bring. Whether it’s breaking down game mechanics, roasting broken releases, or deep-diving into the future of tech, Liz is here for it, controller in one hand, coffee in the other.
There is a moment in Kingdom Come II where the game quietly dares you to stop flailing...
Britannia is messy, loud, occasionally brilliant, and historically slippery in ways that feel deliberate rather than careless....
There are plenty of shows with ships, cannon smoke, and men shouting orders. Very few make you...
Why Duels Feel Brutal at First Bannerlord duels have a habit of humbling you fast. One moment...
A smaller story with bigger consequences At first glance, A Knight of the Seven Kingdoms looks like...
Romance in Kingdom Come II feels less like ticking a dialogue box and more like navigating actual...
If you lean towards speed, dirty tricks, and solving problems with poison and explosions rather than honourable...
When Knightfall landed on screens, it promised secret rituals, brutal politics, and warrior monks fighting for survival....
Hiring mercenaries in Crusader Kings 3 feels a bit like ordering takeaway at 2am. It is expensive,...
