FromSoftware’s Sekiro: Shadows Die Twice strips away the weapon variety seen in Dark Souls or Bloodborne and...
Sekiro
Sekiro: Shadows Die Twice is an action-adventure game developed by FromSoftware and published by Activision in 2019. Set in a mythologised version of Sengoku-period Japan, it follows a shinobi named Wolf on a quest to rescue his kidnapped lord and exact revenge. The game stands apart from the studio’s Soulsborne titles with its emphasis on stealth, vertical traversal, and precise swordplay. Combat is fast and punishing, rewarding timing and aggression over patience. There is no character levelling or build variety, making skill the central focus. It is an unforgiving but expertly crafted experience for players seeking a demanding challenge.
Why the Divine Heir’s gift is both a blessing and a curse At the centre of Sekiro:...
Why This Late-Game Boss Divides the Sekiro Community In a game defined by its precision-based combat and...
Sekiro: Shadows Die Twice demands discipline, patience and sharp instincts. Its bosses are unforgiving, each requiring a...
While Sekiro: Shadows Die Twice does not offer the traditional RPG stat-based build system seen in FromSoftware’s...
In Sekiro, the Prosthetic Tools expand your combat options in ways that often define encounters. While every...
Both Nioh (and its sequel) and Sekiro: Shadows Die Twice stand as landmark titles in the realm...
Sekiro: Shadows Die Twice is a tightly crafted experience. Yet for players craving variety, replayability, or a...
The Mortal Blade is one of the most enigmatic and significant weapons in Sekiro: Shadows Die Twice....
From Software has earned a reputation for its punishing but rewarding bosses, yet few encounters manage to...