What “Best Army” Actually Means in 2026
There is no single unbeatable army anymore in Bannerlord, and that is a good thing. Patches over the last two years quietly killed the one-unit spam meta and rewarded armies that can adapt to terrain, morale swings, and long wars.
A top-tier army in 2026 does four things well:
- Wins open field battles against mixed enemy forces
- Holds formation under missile pressure
- Clears sieges without catastrophic losses
- Sustains itself across multiple fights without constant rebuilding
If your army can do all four, you are ahead of most AI lords and plenty of players.

Core Army Composition (The Real Meta)
Forget perfectly symmetrical armies. Bannerlord rewards imbalance done deliberately.
Recommended Ratios
- 40 percent infantry
- 30 percent ranged troops
- 20 percent cavalry
- 10 percent shock or specialist units
This mix scales cleanly from 50 troops to 300 and still works when leading armies of 800 plus.
Infantry: The Backbone That Wins Wars

Infantry win Bannerlord wars slowly, stubbornly, and often while everyone else gets the credit.
Best Infantry Units in 2026
- Imperial Legionary
Still the gold standard. Shield coverage, armour, and discipline keep them relevant even late game. - Sturgian Heavy Spearman
Excellent against cavalry heavy factions. Tough, cheap to replace, and reliable in defensive battles. - Vlandian Sergeant
Solid armour, strong shields, and better survivability than people expect.
Why Infantry Still Matter
- They absorb missile fire that would delete cavalry
- They anchor choke points in sieges
- They keep battles predictable, which matters more than raw kill counts
A bad infantry line turns every battle into chaos.
Ranged Troops: Killing Power Without Chaos
Missile troops are deadlier than ever, but only if you control them properly.
Best Ranged Units
- Battanian Fian Champion
Still absurd. Range, rate of fire, armour piercing, and melee competence. If you want one unit to break the rules, this is it. - Imperial Elite Palatine Guard
Less flashy than Fians but more consistent in mixed terrain and sieges. - Khuzait Marksman
Underrated and surprisingly lethal when protected properly.
How to Use Them Properly
- Place them slightly uphill behind infantry
- Disable skirmish mode unless terrain demands it
- Keep formations tight to maximise volleys
Loose formations feel clever until cavalry reaches them.
Cavalry: Momentum, Not Magic
Cavalry are no longer win buttons. Used well, they decide battles. Used badly, they evaporate.
Best Cavalry Units
- Imperial Elite Cataphract
Still king of survivability. Expensive, slow to train, worth every denar. - Vlandian Banner Knight
Exceptional charge damage and shock value. - Khuzait Heavy Lancer
Faster, cheaper, and excellent for flanking rather than frontal charges.
Cavalry Do Best When
- Charging already engaged infantry
- Breaking archer lines after shields collapse
- Chasing routed enemies to end battles cleanly
Charging fresh spearmen head-on is still a terrible idea.
Shock and Specialist Units
These units do not hold lines. They break them.
Worth Using
- Sturgian Line Breaker
Brutal in sieges and close-quarters fighting. - Vlandian Voulgier
Devastating against cavalry blobs and shield walls. - Imperial Menavliaton
Excellent hybrid shock infantry when positioned carefully.
Use them sparingly and protect them until the moment matters.
Culture Choice and Why It Still Matters

Culture bonuses matter more in long campaigns than people admit.
Strong Picks in 2026
- Empire
Faster cohesion loss reduction makes large armies manageable. - Battania
Movement bonuses in forests remain incredibly useful. - Khuzait
Campaign mobility stacks beautifully with cavalry heavy forces.
If you plan to rule rather than raid, Empire remains the safest choice.
Companion Roles That Actually Help
Companions are not just stat sticks.
Essential Roles
- Quartermaster
Steward skill directly increases party size and wage efficiency. - Surgeon
Keeps elite troops alive. This saves thousands over a campaign. - Scout
Speed wins wars. Slow armies get caught.
Ignore companions who try to do everything. Specialisation wins.
Army Size and When to Stop Growing
Bigger armies are not always better.
- 120 to 180 troops is the sweet spot for personal command
- 250 plus works best when delegating formations
- Above 400, leadership perks matter more than tactics
If battles feel messy, you probably grew too fast.
Sieges: Where Bad Armies Go to Die

Sieges expose weak builds immediately.
What You Need
- Shield infantry in bulk
- Ranged units with armour, not militia archers
- Shock troops for breach assaults
Never auto-resolve important sieges unless you enjoy rebuilding armies.
Common Army Mistakes to Avoid
- Over-stacking cavalry because it looks cool
- Mixing low tier recruits with elite units late game
- Ignoring morale until half the army deserts
- Fighting uphill because you were impatient
Bannerlord punishes impatience more than poor unit choice.
The Real Secret to the Best Army
The strongest army is the one you can keep alive.
Elite troops cost time, not just gold. Protect them, retreat when needed, and pick fights you can finish. Bannerlord rewards commanders who think like war leaders rather than duelists.
If your army survives five battles in a row with minimal losses, you are already playing better than most.
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