Free-For-All in Chivalry 2 is chaos, blood, and comedy rolled into one medieval brawl. It’s where etiquette goes to die and every knight, peasant, and bard becomes your sworn enemy. If you’re tired of getting decapitated mid-taunt or watching someone steal your kill after a ten-hit duel, this guide is for you.
Winning FFA isn’t about mindless aggression, it’s about awareness, rhythm, and timing your swings like a psychopath with manners. Let’s break it down.
Choose the Right Weapon
Your weapon defines your playstyle, and in FFA, versatility is everything. You need speed, range, and crowd control, not just raw damage.
Top FFA Weapons:
- Halberd: The Swiss Army polearm. Great reach and good damage, perfect for third-partying duels.
- Short Sword: Fast, mobile, and perfect for sneaky hit-and-run tactics.
- Maul: For those who like the sound of bone shattering. High risk, high reward.
- Executioner’s Sword: A wide arc that can delete clustered enemies if you time it right.
Tip: Avoid super slow two-handers unless you’re confident in spacing and stamina control. You’ll get ganked before your swing connects.
Play the Field, Not the Duel
FFA isn’t about honourable fights. You’re not in a duel server. You’re in a swirling meat grinder where survival means interrupting everyone else’s fun.
Situational Awareness Tips:
- Always look for players mid-fight. Wait for a clean-up opportunity and strike when both are low.
- Keep your back to walls or obstacles. Getting flanked is the number one cause of rage-quits.
- Move constantly. Standing still makes you free real estate for archers.
- Don’t tunnel vision. Your kill doesn’t matter if someone decapitates you half a second later.
Think like a predator, not a participant. You’re here to win, not to make friends.
Mind the Crowd
One of the biggest mistakes new players make is diving into large brawls. It’s tempting, but every extra opponent means extra risk. You’ll spend more time parrying random swings than landing hits.
Instead:
- Skirt the edges of fights.
- Pick off the injured or distracted.
- Save your heavy attacks for when you can hit two people at once.
- Use voice lines and taunts for intimidation and timing distractions.
The goal isn’t to fight everyone. It’s to survive longer than anyone else.
Timing, Rhythm, and Stamina
In FFA, stamina management is your real health bar. Spam too much and you’ll find yourself weaponless, watching someone teabag you with your own sword.
Keep in mind:
- Alternate light and heavy swings.
- Use feints to bait parries, but don’t overdo it.
- Kick sparingly; it’s great for breaking blocks but leaves you open.
- After a kill, reposition. Don’t gloat, don’t loot, just move.
You’re not here to be stylish, you’re here to survive the storm.
The Art of Third-Partying
Third-partying is an art form in FFA. The best players aren’t necessarily the most skilled duelists, but the smartest opportunists.
Golden Rules:
- Never interrupt too early. Let both players commit before you swoop in.
- Use overhead or stab attacks to avoid hitting corpses or whiffing.
- If you see someone sprinting at you while you’re third-partying, disengage immediately.
- If you steal a kill, move on fast. The survivor’s revenge swing will land faster than your next thought.
Done right, you’ll rack up streaks without ever being in true danger.
The Mindset
FFA isn’t about fairness. It’s about being cunning in chaos. Every player is your enemy, but also your resource. The best FFA players don’t get flustered by randomness, they adapt and exploit it.
Play for momentum, not perfection. Expect to die a lot. The goal isn’t to go flawless, it’s to outscore and outlast. Treat every respawn as a new chance to cause maximum medieval mayhem.
The Seven Swords Takeaway
Free-For-All is the purest distillation of Chivalry 2’s madness. It’s where strategy, awareness, and sheer audacity collide in glorious, blood-soaked comedy. You’ll curse, laugh, and somehow come back for more.
When you finally top the scoreboard, it won’t be luck. It’ll be because you learned to thrive in the chaos, one opportunistic swing at a time.
